The only issue here is we’re working with two different versions of the same game, so Java Edition can’t connect to Bedrock Edition servers and Bedrock Edition can’t connect to Java Edition servers. Think adventure worlds, PvP, puzzle maps, that sort of thing. If you’re new to the world of servers they are, in a nutshell, gargantuan worlds created and hosted online with the intention of supporting masses of players. : : at .main(Launch.This one’s a nice and easy answer. : : at .FMLSecurityManager.checkPermission(FMLSecurityManager.java:30) : : .FMLSecurityManager$ExitTrappedException Minecraft_command = minecraft_launcher_minecraft_command("20w14infinite",minecraft_directory,options)Įrror: Īt 0(Native Method) ~Īt (NativeMethodAccessorImpl.java:62) ~Īt (DelegatingMethodAccessorImpl.java:43) ~Īt .invoke(Method.java:498) ~Īt .launch(Launch.java:135) Īt .main(Launch.java:28) Ĭaused by: : ()IĪt (Native Method) ~Īt .(Sys.java:118) ~Īt .func_71386_F(Minecraft.java:2756) ~Īt .Main.main(SourceFile:41) ~ Version_list = minecraft_launcher_version_list() Minecraft_directory = minecraft_launcher_minecraft_directory() Latest_version = minecraft_launcher_latest_version() Is there a problem with my code or can anyone explain to me and give me a fix to this problem? ![]() LWJGL stands for "LightWeight Java Game Library", which is the game library Mojang uses to make Minecraft. The problem is I use Minecraft 1.8.9, and it keeps throwing an error with a function in LWJGL called "()". ![]() It works really well with 1.14.3 - 1.16.5(which is what I've tested). I'm trying to make a Minecraft launcher that will always open 1.8.9 in Python because I found the minecraft-launcher-lib python package and it works a lot better than using batch in my opinion.
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